ADVANCED DUNGEONS & DRAGONS®

2nd Edition Player's Handbook Rules Supplement

The Complete Druid's Handbook

by David Pulver

Table of Contents

Introduction

Chapter 1:

Druid Characters

Druidic Organization

The Essential Druid

Druidic Branches

Branch Portraits

  Arctic Druid

  Desert Druid

  Gray Druid

  Forest Druid

  Jungle Druid

  Mountain Druid

  Plains Druid

  Swamp Druid

Multi- and Dual-Class Druids

Agriculture: Expanded Rules

Chapter 2:

Druid Kits

Using Kits

A Look at Druid Kits

  Adviser

  Avenger

  Beastfriend

  Guardian

  Hivemaster

  Lost Druid

  Natural Philosopher

  Outlaw

  Pacifist

  Savage

  Shapeshifter

  Totemic Druid

  Village Druid

  Wanderer

Abandoning Kits

Modifying and Creating Kits

Chapter 3:

The Druidic Order

The Circles

High-level Druids

The Shadow Circle

Creating a  Druidic History

Chapter 4:

Role-playing Druids

Druidic Faith

The Neutral Alignment

A Druid's Responsibilities

Character Strategy

Relations with Others

Personality Types

  Diplomat

  Gardener

  Idealist

  Mysterious Figure

  Nurturer

  Rustic

  Traditionalist

  Fanatic

  Misanthrope

Druid Campaigns

Chapter 5:

Druidic Magic

New Spells

  First-level

  Second-level

  Third-level

  Fourth-level

  Fifth-level

  Sixth-level

  Seventh-level

New Magical Items

Herbal Magic

Chapter 6:

Sacred Groves

Features of a Sacred Grove

Stewardship

Sanctifying and Awakening  a Grove

Magical Sacred Groves

Defiled and Cursed Groves

Standing Stones

Appendixes:

A: AD&D®Original Edition Druids

B: Bibliography

Tables:

 1: Farm Rating

 2: Farm Random Events

 3: Lesser Grove Powers

 4: Greater Grove Powers

 5: Properties of Cursed Groves

 6: Powers of Standing Stones

 7: Original Druid Experience Points

 8: Original Hierophant Experience Points

 9: Elemental Conjurings

10: Druidic Spells by Class and Level