ADVANCED DUNGEONS & DRAGONS®
2nd Edition Player's Handbook Rules Supplement
The Complete Druid's Handbook
by David Pulver
Table of Contents
Introduction
Chapter 1:
Druid Characters
Druidic Organization
The
Essential Druid
Druidic Branches
Branch Portraits
Arctic
Druid
Desert
Druid
Gray
Druid
Forest
Druid
Jungle
Druid
Mountain
Druid
Plains
Druid
Swamp
Druid
Multi- and
Dual-Class Druids
Agriculture:
Expanded Rules
Chapter 2:
Druid Kits
Using Kits
A Look at
Druid Kits
Adviser
Avenger
Beastfriend
Guardian
Hivemaster
Lost
Druid
Natural
Philosopher
Outlaw
Pacifist
Savage
Shapeshifter
Totemic
Druid
Village
Druid
Wanderer
Abandoning Kits
Modifying
and Creating Kits
Chapter 3:
The
Druidic Order
The Circles
High-level Druids
The Shadow Circle
Creating a
Druidic History
Chapter 4:
Role-playing
Druids
Druidic Faith
The Neutral Alignment
A Druid's Responsibilities
Character Strategy
Relations
with Others
Personality Types
Diplomat
Gardener
Idealist
Mysterious
Figure
Nurturer
Rustic
Traditionalist
Fanatic
Misanthrope
Druid Campaigns
Chapter 5:
Druidic Magic
New Spells
First-level
Second-level
Third-level
Fourth-level
Fifth-level
Sixth-level
Seventh-level
New Magical Items
Herbal Magic
Chapter 6:
Sacred Groves
Features of
a Sacred Grove
Stewardship
Sanctifying
and Awakening a Grove
Magical
Sacred Groves
Defiled and
Cursed Groves
Standing Stones
Appendixes:
A:
AD&D®Original Edition Druids
B: Bibliography
Tables:
1:
Farm Rating
2:
Farm Random Events
3:
Lesser Grove Powers
4:
Greater Grove Powers
5:
Properties of Cursed Groves
6:
Powers of Standing Stones
7:
Original Druid Experience Points
8:
Original Hierophant Experience Points
9:
Elemental Conjurings
10: Druidic
Spells by Class and Level